
But once the adjustment period has passed, logic settles in and the sensation of combat is markedly more investing and rewarding than Battlefield 1. At first the changes are disruptive encounters feel unusually difficult and punishing. Ammo scarcity and tiered health regeneration put an additional layer of pressure on positioning and pacing. Or in short, bullets now go where you aim, not in random directions.

I adored Battlefield 1, but I’m glad to see Battlefield V take a more realistic approach to its weapon feedback, abandoning truly random bullet spread in favour of kickback and accuracy control. Let’s start with the good weapon ballistics, hardcore-like health and ammunition management, and the general “feel” of combat. And though I continue to enjoy my time with the beta, and am still looking forward to the finished product, the experience has left me with an unexpected number of reservations. And also in part to finally being able to try the game with less than 300 ping (the Alpha build latency was…interesting). Due in one part to my admiration for the series I’ve been a Battlefield aficionado since it’s inception with 1942, and a return to World War II with tweaked ballistics and health/ammo systems versus Battlefield 1 is enough for an old fan to look forward to.


I’d been anticipating Battlefield V‘s open beta for some time. With Battlefield V‘s release date getting closer and closer – despite a delay to November 20th – Jarrod and Anthony go back to the past to offer their perspectives on the open beta for DICE’s upcoming shooter.
